Forge On - Ship Construction (The Next Steps)

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Random ship generation this week, so that I will have something to work with when programming the AI. Movement code should now be at the point where it just needs a bit of polish. I'm very happy about this, you have no idea!

 I have decided on what to do regarding the engine generation. The engines will be components just like weapons or shields. The player will pick up engine cores rather than the whole engine. These cores when placed together will generated a more complex engine structure similar to what I have in the video here. I would like to have some mobility in the engines as well so I may end up making a component that will direct thrust, not sure on this yet but it would be a nice addition.

 So much to do, so much to do. Anyway random enemy ship generation is going well. Check out some of these new procedural creations.


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Forge On - Combat (Laser Pulse Testing)

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Testing one of the first weapon variants; currently only shooting at asteroids but I hope to have something more fun to shoot at soon.

 I spent a good chunk of the week working on my enemy build and AI systems (more the former than the latter). Hoping to have that up and running soon. Need something to shoot at to make a playable version worthwhile. I'm trying to construct the system in such a way that it will allow me to adjust how the engines are created after the fact. I'm still not sure I want them to be individual parts.



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Forge On - Movement (Camera Nuance + Smoother Controls)

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I'm starting to really like the ship movement now. The ships are now moving smoother with far more control. I've also added camera nuance has also been added to make things feel more natural. It has a little ways to go there are a few things about the movement that could feel better but I'm leaving it for now to working on more pressing problems. Something I haven't even thought about yet are the sound effects. That generally brings a game to life.


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Forge On - New Lasers!

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I've actually been working on ship movement again this week but I wanted to show you guys something cool so I added some fancy new lasers! Far superior to the old ones I would say.

 I have been trying to finalize some of the ship camera subtlety. Seeing as it's one of the most important things in the game I really want to get it right. There are a number of things I've been trying to incorporate including (but not limited to) quick combat / maneuvers, smooth and controlled motion, fast and sensible travel mechanics and controls that don't make the player feel like they have lost control over their ship. Additionally I need the ship to handle based on how the player has designed it. It's a really tall order. One which I have been thinking about since my first attempt at this game 3+ years ago but I think I've got it! The preliminary results are looking pretty good, just a few more tweaks and I can show it to you.

 Anyway, as promised lasers:


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Forge On - Movement (Trusters / Travel Mechanics)

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This week was one of those weeks where the focus was on what I'm not going to do. Still progress but unfortunately that means not a whole lot to show.

 The big thing this week was attempting to get the travel mechanics working the way I want them. It's been more tricky than I was hoping. Allowing the player to turn without drag (like you would normally in space) is not terribly fun. I would like the player to have far more control over their ship. Still haven't quite figured this part of the puzzle out yet but it's at the forefront of my mind. Any ideas?

I've decided I don't really like the final result I got when allowing players to connect multiple parts to a single connection area. I will still be keeping the connection areas; they should still make for a great way to augment various parts / weapons on the connection areas. Weapons and other parts will likely still be able to placed multiple to a single connection area. Guess that is something I will have to verify once I get to that point.

 In order to try to show something off this week I did some work on the thrusters. That's what I have show in this video. To be honest I'm far happier with this iteration of the thrusters. Thinking of adding a white core to the thrusters, thoughts?


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