Forge On - Travel 003 (Smooth Controls)

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I've finally have the ship movement at a place where I like it. The ship controls far smoother control is far smoother and I feel like the ship is responding the way I would expect it to!

 To be honest I was really hoping to have a demo-able build by Monday but life got in the way.

 Soon though... soooon.


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Forge On - Mining (Freight Vessel)

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Added the placeholder for what will be the freight vessel. I've also given it some basic AI so it can help mine.


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Forge On - Combat 008 (First Fight)

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AI is now firing back. Somehow I just know this is going to cause me trouble as I develop new features.

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Forge On - Travel 003 (New Movement Scheme?)

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I've been trying out a new movement scheme, I like it better than the other but I still have a handful of bugs to sort out.  Check it out and let me know what you think.


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Forge On - Combat 007 (AI Follow)

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Second pass at the enemy ship AI. The AI is on the right. It's been a little tricky to get working because all of the movement is physically based, so enemy follows the same rules of the player. 

Anyone have experience working on this sort of AI? I like where I have it but I would like to take it further. Any advice would be appreciated.

 Currently I'm using a blackboard system with 3 experts, one for travel, one for avoidance and one for targeting at close distance. Happy to go into details if anyone is interested.


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