Forge On - ShipConstruction 019 (Some polish)

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Continuing work on the ship construction interface. It's getting closer to where I would like it to be. Still a number of minor bugs I want to deal with. Seems like I'm going to continue to find these flaws for a while yet.


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Forge On - Travel 004 (Thruster Improvement)

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Doing more background work this week. Mostly performance tweaks; the game was experiencing some slow down in the builder, you might be able to notice it in the previous video but it was quite obvious while playing it.

 I did manage to update the thruster effects and the background visuals for the video this week.

 I think the thrusters are much nicer now. Any thoughts?


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Forge On - Ship Construction 018 (A Little Context)

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This should give a pretty good idea of what the gameplay is going to be like. I'm quite happy with this as the core. Looks like I will need to do some optimization for the build system, it's a little slow when there are a lot of parts on the go. Please do check it out.



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Forge On - ShipConstruction 017 (Rotations / Mirroring)

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Hrm, well I started out this week thinking I would try to get the enemy ships loading in smoothly but turns out they are a little too computationally expensive to do that. So down the rabbit hole I went; I managed to build a threaded system that will generate (and store!) the ship parts dynamically. What does this mean? no more hitches on the main thread for one. But as a big fat bonus shared meshes!

All that being said, there's not much I can actually show regarding that, but I did manage to come up with a few improvements to the build system I think you may enjoy. I've added rotations and mirroring which I believe vastly improves the overall build system. I suspect mirroring will be on by default, perhaps non-toggle-able. Any thoughts?



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