Forge On - Gameplay 001 (Simple Demonstration)

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I have all of the pieces in that I wanted for the pre-alpha tech demo I will be releasing. Here is a brief preview of the gameplay. The demo should be available in a bit at IndieDB.

http://www.indiedb.com/games/forge-on


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Forge On - Combat 009 (Upgrading)

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Lots new in this video! Better combat, part collection / discovery, better ship movement and more! Hope to have a playable demo (with minimal feature set) out next week.



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Forge On - Ship Construction 21 (New UI)

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I've been thinking about a way to connect ship parts together to create a more cohesive ship and I think I have something. I won't be releasing it as part of the initial demo because I want to get that out soon but I think it will drastically improve the looks of the ships.

 Anyway, for this week I've got UI working the way I want. Haven't added components yet but that will come soon. I've added a lot of the background infrastructure required to be able to collect parts and resources. Not much left before a full game "cycle" can be completed.


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Forge On - ShipConstruction 020 (Async Enemy Construction)

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Enemy ship construction is working well. I might want to upgrade the connection capabilities in the future, and the engine placement needs a few tweaks but I'm very happy with it.

(1) I need to get the fight ready / Dropping items
(2) Need to set up an temporary inventory system
(3) Setup a cost system for building ships Once these are done I plan on releasing a very, very early version for people to try.


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