Forge On - Ship Construction (New Build Scheme)

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I would like building ships to be far easier than they are currently so I'm testing out a new idea.



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Forge On - POI 002 (Asteroids In Game)

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It's been an interesting week, was looking at various aspects of the game and ended up putting in some more work into the ship movement of all things. There is always room for improvement.

I've also added a full asteroid to the scene, gives some real perspective on to how it might be used. My plans at the moment are to add interesting things inside some of these asteroids. Materials / enemies, etc.

I've also fixed the triplanar shader I am using for the asteroids (both destructible and non). I suspect some of you will be able to see the difference immediately.


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Forge On - POI 001 (Asteroids)

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Adding some points of interest for the players. What would a space game be without something to explore? This asteroid is almost entirely procedurally generated; once completed it will be entirely so.


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Forge On - Travel 005 (Camera First Approach)

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This video demonstrates the new Camera First movement scheme being used in Forge On.

Thank you to all of those people who took the time to play the tech demo and give your feedback. I believe it will greatly enhance the gameplay. This change is certainly evidence of that.


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Forge On - Fun With Cylinders

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Working on a procedural mesh. There are a couple things I would like to try to use these with, but I thought someone might find it interesting.

 Don't forget to check out the Pre-Alpha Tech Demo at:
http://www.indiedb.com/games/forge-on/downloads/pre-alpha-tech-demo1


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