Grave Complex - Combat 008 (Stealth)

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Work In Progress: Demonstration of stealth and weapon degradation.

 *Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*




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Grave Complex - Tower Defense 004 (Updated Assets)

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I updated the tower placement scheme. Also added new lighting and updated assets (as per suggestions). 


*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*


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Grave Complex - Misc 004

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Gather some resources and turn them into something useful.



*Grave Complex is a mobile survival / tower defense game. Explore to find resources, build your base, set up defenses and await the amassed hordes*


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Grave Complex - Misc 003 (Equipment UI)

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Demonstration of the equipment UI in Grave Complex.


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Grave Complex - Misc 002 (User Interface WIP)

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Still a work in progress but the UI is starting to come together. This should give a flavor of what I am going for.


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Grave Complex - Tower Defense 003

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What's that strange rock? Seems like something you'd want to collect... oh cripes. Tower defense mechanics are very nearly ready to play. Really hoping to have something working in the next couple weeks.


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Grave Complex - Exploration 002 (Area Exploration)

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Resources by your base no longer cutting it? Now we can move to new areas with randomly generated resources and loot (well loot soon)!


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Grave Complex - Misc 001 (Square Tiles)

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Changed to square tiles, seems far more natural now. I think this change is a keeper.


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Grave Complex - Tower Defense 002 (Spikes)

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Lots added this week. Minimap, spikes (first tower), wall update and what was sorely missing last week... doors!


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Grave Complex: Tower Defense 001 (WAVE to the zombies)

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Zombie waves incoming! Looks like the base might be in trouble... the lack of door might be a problem.


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Grave Complex - Combat 007 (Auto Target + Roll)

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Swapped the FOV indicators for a more mobile friendly auto-aim feature. Just aim in the roughly the right direction and it will do the rest.

 Additionally I added a roll action for more mobility.

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Grave Complex - Combat 006 (Stealth & Vert)

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Stealth mechanics and climbing are roughed in. This gives a good idea of what will be possible as I flush out some of the more complicated problems.


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Grave Complex - Combat 005 (Zombie Attack)

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Zombies are attacking! Check out the destructive swarm behavior.

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Grave Complex - Combat 003 (Swarm Mechanics)

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Swarm mechanics, path-finding and zombie combat are now working. I haven't given the zombie attacks any teeth yet as I imagine that could get annoying.

 Base building / build system are high on the priority list next!


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Grave Complex - Construction 001 (Wall Building)

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Construction and inventories are a go. Zombies try to find the easiest path to your base. You will be able to block the zombies from entering, however they will start to attack whatever is in their way.


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Grave Complex - Combat 002 (Weapon Testing)

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Got a couple weapons ready to play with. Just seeing what they can do.

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Grace Complex - Exploration 001 (Trees)

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Started working on some exploration features. Added trees and a some audio.


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Grave Complex - Combat 001 (Start of something new)

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Taking a small break from Forge On for a while. Started up something new!  I will still be working on Forge On but in a limited capacity; it has worn me out these last couple months.

Some time away will hopefully give me some perspective on where I want Forge On to go!

Check out the new project:

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Forge On - Ship Construction 027 (Forge System)

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The forge system is up and running. I've been taking a little time off, didn't quite reach the goal I had set for myself but still needed a break.

 Looking at getting the next iteration out for people to play with soon. I'm want to add a save system and tweak a few things before then but shouldn't be too long.


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