Grave Complex - Misc 001 (Square Tiles)

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Changed to square tiles, seems far more natural now. I think this change is a keeper.


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Grave Complex - Tower Defense 002 (Spikes)

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Lots added this week. Minimap, spikes (first tower), wall update and what was sorely missing last week... doors!


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Grave Complex: Tower Defense 001 (WAVE to the zombies)

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Zombie waves incoming! Looks like the base might be in trouble... the lack of door might be a problem.


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Grave Complex - Combat 007 (Auto Target + Roll)

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Swapped the FOV indicators for a more mobile friendly auto-aim feature. Just aim in the roughly the right direction and it will do the rest.

 Additionally I added a roll action for more mobility.

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Grave Complex - Combat 006 (Stealth & Vert)

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Stealth mechanics and climbing are roughed in. This gives a good idea of what will be possible as I flush out some of the more complicated problems.


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