Grave Complex - Dev Log May 11th (Questing Cycle) - Survival Tower Defense


The Seen:
 -Questing cycles can now be completed!
 -Added some new UI elements to support this.

 The Unseen:
- Started to rework the build UX. Should be able to show this off next week.


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Grave Complex (Tower Defense Survival) - Dev Log - (Updated UI & Animations)


The seen: -Updated (most) of the UI to the new version. -Further animation improvements The Unseen: -Questing system is getting close to being functional



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April 27 (Combat polish) - The Tower Defense Survival Game


I did a bit of work on polishing combat this week. Including animation updates and improved attack feel on hit. I also started converting the old UI to the new one.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April20 (Map + Pathing)


Dev Log: Seen: New map feature added. Not seen: Finished the majority of optimization for the path finding algorithm.



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


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Grave Complex - Dev Log - April 13 (Quest UI)


The seen: Created a quest UI The unseen: Started optimizations to the pathing system



*Grave Complex is a survival / tower defense game for mobile. Explore to find resources, build your base, set up defenses, await the amassed hordes!*


Follow the progress on Twitter and Facebook