Forge On - Ship Construction 027 (Forge System)


The forge system is up and running. I've been taking a little time off, didn't quite reach the goal I had set for myself but still needed a break.

 Looking at getting the next iteration out for people to play with soon. I'm want to add a save system and tweak a few things before then but shouldn't be too long.


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Forge On - Exploration 003 (Item Collection)



New inventory system, item collection and lighting!



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Forge On - Ship Construction 026 (New Ship Generation)


Procedural ship generation for the enemy ships! I'm considering adding a function to do this for the player as well; it would get people up and running pretty quickly.


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Forge On Combat 010 (New Enemy Ships)


Exploration followed by combat with new AI / Enemy ships. Enemy ships are procedurally generated, had to get that working again with the new build system. Might post a video about that in the near future here I like how they turned out. Thinking about adding a random function for the player too (at least for the next build).

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Forge On - Exploration 002 (More POI)


Starting to get a feel for what the primary exploration game-play might feel like! Check it out. Starting to shape up well. Still need to get some more diversity both in the placement and asteroids.

A big chunk of this week was spent making sure the placement/generation of objects doesn't adversely affect the frame-rate. So far so good!


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